About The Project

The general aim of the project is to develop gamification non-formal education
methodologies and instruments for adult educators.

What We're All About

AduGames is a common Strategic Project of organisation Regionalne Centrum Wolontariat in Poland, Asociatia Centrul
Pentru Strategii de Dezvoltare a tineretului (Romana), BB&R (Spain) and Mundus Bulgaria.
Gamification is the use of game design and mechanics to enhance non-game contexts by increasing participation,
engagement, loyalty and competition. These methods can include points, leaderboards, direct competitions and stickers
or badges, and can be found in industries as varied as personal healthcare, retail—and, of course, education. The
specific context of the project is related to the lack of capacity of the formal educational systems to develop learning
methods that prove to be attractive for young people and also to the opportunity non-formal education conveys in order to
explore innovative and tailored methodologies for adult education, methods that could be transversal, and extend to
formal education as well. In the past 4 years, the European Commission has supported various initiatives and projects
exploring the field of gaming and gamification as support methodology for education or other fields (In 2016 the European
Commission launched three H2020 ICT Calls for proposals: supporting ICT transfer to the European creative industries,
boosting synergies between artists, creative people and technologists and Gamification in different areas. This project is
inspired and based on the experiences of the organisations connected to work with young people - we would like to move
that expertise on adult education especially on work what senior citizens as we believe that "traditional" tool such board
games can offer an exciting way of building intergenerational bridges.

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Learn Something Every Day

The transnational character of the project will contribute to the very high quality of the Outputs, their usefulness in many
countries and cultural contexts. What is more, it is very important with a view to building and adding solidity to the
European identity.

Aims and Objectives

Objectives of the project:

• To build up competencies of non-formal adult education practitioners for using gamification methods
• To explore gamification methodology in terms of practical examples, promote and improve its use in adult education all
around Europe
• To share best practices of using gamification in adult education
• To develop relevant innovative outputs
• To enable the participants of the project, to act as multipliers of adult gamification
• To create long term cross – sectorial collaboration among diverse entities to work for support policy reforms in the field of adult education and sport at the local level

We plan to achieve it by:
1. Conducting focus groups and desk-researches to create at least 4 new instruments and methodologies using
gamification to be tested by 15 adults educators in their activities with 100 adults people throughout two years
2. Improving the professional skills of 15 adults by participation in the creation of gamification educational methodologies
and by testing them with 100 adult people throughout the project period.
3. Testing the transversal educational impact of the methodologies developed in the project in 3 formal education
contexts (Clubs for Seniors - Poland, Universities - Bulgaria, Community Centres - Romania and Spain)
4. Creating Digital platform for adults educators community for networking and to gather, present and promote all best
practices of gamification methods in adults education from partners organizations.
5. Collecting the best practices of gamification experience from all the partners and promoting results among the
community in newly created digital platform.

The target audience of AduGames are

- adult educator

- NGO

- Life-long learning institutions

- teachers of the local schools;

- universities;

- local adult education institutions and VET centers;

- social enterprises;

- local and regional authorities.

Benefits

The partnership has been built based on the principle of complementarity of experience among partners taking into
consideration that the project requires cross-sectoral cooperation (NGOS and a for-profit educational providers).
The partners have been chosen also in a way to compose a consortium with diverse fields of expertise, possessing a
strong capacity for carrying out the project and potential for large dissemination of its results on local and EU level.

International Cooperation

The fact that the participating entities cover a large geographical spectrum is ensuring the possibility of bringing a maximum of EU added value to the project. This proposal was cooperatively developed and the main responsibilities were jointly identified and divided based on each partner competencies and needs.
The division was made in a balanced way so to ensure high quality and feasibility and that all partners actively participate in and benefit from the project